SourceGen: More Details

Back to index

Intro, Continued

This section of the manual digs a little deeper into how SourceGen works.

All About Symbols

A symbol has two essential parts, a label and a value. The label is a short ASCII string; the value may be an 8-to-24-bit address or a 32-bit numeric constant. Symbols can be defined in different ways, and applied in different ways.

The label syntax is restricted to a format that should be compatible with most assemblers:

Label comparisons are case-sensitive, as is customary for programming languages.

Sometimes the purpose of a subroutine or variable isn't immediately clear, but you can take a reasonable guess. You can document your uncertainty by adding a question mark ('?') to the end of the label. This isn't really part of the label, so it won't appear in the assembled output, and you don't have to include it when searching for a symbol.

Some assemblers restrict the set of valid labels further. For example, 64tass uses a leading underscore to indicate a local label, and reserves a double leading underscore (e.g. __label) for its own purposes. In such cases, the label will be modified to comply with the target assembler syntax.

Operands may use parts of symbols. For example, if you have a label MYSTRING, you can write:

MYSTRING .STR    "hello"
         LDA     #<MYSTRING
         STA     $00
         LDA     #>MYSTRING
         STA     $01

See Parts and Adjustments for more details.

Symbols that represent a memory address within a project are treated differently from those outside a project. We refer to these as internal and external addresses, respectively.

Connecting Operands with Labels

Suppose you have the following code:

         LDA     $1234
         JSR     $2345

If we put that in a source file, it will assemble correctly. However, if those addresses are part of the file, the code may break if changes are made and things assemble to different addresses. It would be better to generate code that references labels, e.g.:

         LDA     my_data
         JSR     nifty_func

SourceGen tries to establish labels for address operands automatically. How this works depends on whether the operand's address is inside the file or external, and whether there are existing labels at or near the target address. The details are explored in the next few sections.

On the 65816 this process is trickier, because addresses are 24 bits instead of 16. For a control-transfer instruction like JSR, the high 8 bits come from the Program Bank Register (K). For a data-access instruction like LDA, the high 8 bits come from the Data Bank Register (B). The PBR value is determined by the address in which the code is executing, so it's easy to determine. The DBR value can be set arbitrarily. Sometimes it's easy to figure out, sometimes it has to be specified manually.

Internal Address Symbols

Symbols that represent an address inside the file being disassembled are referred to as internal. They come in two varieties.

User labels are labels added to instructions or data by the user. The editor will try to prevent you from creating a label that has the same name as another symbol, but if you manage to do so, the user label takes precedence over symbols from other sources. User labels may be tagged as non-unique local, unique local, global, or global and exported. Local vs. global is important for the label localizer, while exported symbols can be pulled directly into other projects.

Auto labels are automatically generated labels placed on instructions or data offsets that are the target of operands. They're formed by appending the hexadecimal address to the letter "L", with additional characters added if some other symbol has already defined that label. Options can be set that change the "L" to a character or characters based on how the label is referenced, e.g. "B" for branch targets. Auto labels are only added where they are needed, and are removed when no longer necessary. Because auto labels may be renamed or vanish, the editor will try to prevent you from referring to them explicitly when editing operands.

External Address Symbols

Symbols that represent an address outside the file being disassembled are referred to as external. These may be ROM entry points, data buffers, zero-page variables, or a number of other things. Because the memory address they appear at aren't within the bounds of the file, we can't simply put an address label on them. Three different mechanisms exist for defining them. If an instruction or data operand refers to an address outside the file bounds, SourceGen looks for a symbol with a matching address value.

Platform symbols are defined in platform symbol files. These are named with a ".sym65" extension, and have a fairly straightforward name/value syntax. Several files for popular platforms come with SourceGen and live in the RuntimeData directory. You can also create your own, but they have to live in the same directory as the project file.

Platform symbols can be addresses or constants. Addresses are limited to 24-bit values, and are matched automatically. Constants may be 32-bit values, but must be specified manually.

If two platform symbols have the same label, only the most recently read one is kept. If two platform symbols have different labels but the same value, both symbols will be kept, but the one in the file loaded last will take priority when doing a lookup by address. If symbols with the same value are defined in the same file, the one whose symbol appears first alphabetically takes priority.

Platform address symbols have an optional width. This can be used to define multi-byte items, such as two-byte pointers or 256-byte stacks. If no width is specified, a default value of 1 is used. Widths are ignored for constants. Overlapping symbols are resolved as described earlier, with symbols loaded later taking priority over previously-loaded symbols. In addition, symbols defined closer to the target address take priority, so if you put a 4-byte symbol in the middle of a 256-byte symbol, the 4-byte symbol will be visible because the start point is closer to the addresses it covers than the start of the 256-byte range.

Platform symbols can be designated for reading, writing, or both. Normally you'd want both, but if an address is a memory-mapped I/O location that has different behavior for reads and writes, you'd want to define two different symbols, and have the correct one applied based on the access type.

Project symbols behave like platform symbols, but they are defined in the project file itself, through the Project Properties editor. The editor will try to prevent you from creating two symbols with the same name. If two symbols have the same value, the one whose label comes first alphabetically is used.

Project symbols always have precedence over platform symbols, allowing you to redefine symbols within a project. (You can "hide" a platform symbol by creating a project symbol constant with the same name. Use a value like $ffffffff or $deadbeef so you'll know why it's there.)

Address region pre-labels are an oddity: they're external address symbols that also act like user labels. These are explained in more detail later.

Local variables are redefinable symbols that are organized into tables. They're used to specify labels for zero-page addresses and 65816 stack-relative instructions. These are explained in more detail in the next section.

How Local Variables Work

Local variables are applied to instructions that have zero page operands (op ZP, op (ZP),Y, etc.), or 65816 stack relative operands (op OFF,S or op (OFF,S),Y). While they must be unique relative to other kinds of labels, they don't have to be unique with respect to earlier variable definitions. So you can define TMP .EQ $10, and a few lines later define TMP .EQ $20. This is handy because zero-page addresses are often used in different ways by different parts of the program. For example:

         LDA     ($00),Y
         INC     $02
         ... elsewhere ...
         DEC     $00
         STA     ($01),Y

If we had given $00 the label PTR and $02 the label COUNT globally, the second pair of instructions would look all wrong. With local variable tables you can set PTR=$00 COUNT=$02 for the first chunk, and COUNT=$00 PTR=$01 for the second chunk.

Local variables have a value and a width. If we create a pair of variable definitions like this:

PTR      .eq     $00        ;2 bytes
COUNT    .eq     $02        ;1 byte

Then this:

         STA     $00
         STX     $01
         LDY     $02

Would become:

         STA     PTR
         STX     PTR+1
         LDY     COUNT

The scope of a variable definition starts at the point where it is defined, and stops when its definition is erased. There are three ways for a table to erase an earlier definition:

  1. Create a new definition with the same name.
  2. Create a new definition that has an overlapping value. For example, if you have a two-byte variable PTR = $00, and define a one-byte variable COUNT = $01, the definition for PTR will be cleared because its second byte overlaps.
  3. Tables have a "clear previous" flag that erases all previous definitions. This doesn't usually cause anything to be generated in the assembly sources; instead, it just causes SourceGen to stop using those labels.

As you might expect, you're not allowed to have duplicate labels or overlapping values in an individual table.

If a platform/project symbol has the same value as a local variable, the local variable is used. If the local variable definition is cleared, use of the platform/project symbol will resume.

Not all assemblers support redefinable variables. In those cases, the symbol names will be modified to be unique (e.g. the second definition of PTR becomes PTR_1), and variables will have global scope.

Unique vs. Non-Unique and Local vs. Global

Most assemblers have a notion of "local" labels, which have a scope that is book-ended by global labels. These are handy for generic branch target names like "loop" or "notzero" that you might want to use in multiple places. The exact definition of local variable scope varies between assemblers, so labels that you want to be local might have to be promoted to global (and probably renamed).

SourceGen has a similar concept with a slight twist: they're called non-unique labels, because the goal is to be able to use the same label in more than one place. Whether or not they actually turn out to be local is a decision deferred to assembly source generation time. (You can also declare a label to be a unique local if you like; the auto-generated labels like "L1234" do this.)

When you're writing code for an assembler, it has to be unambiguous, because the assembler can't guess at what the output should be. For a disassembler, the output is known, so a greater degree of ambiguity is tolerable. Instead of throwing errors and refusing to continue, the source generator can modify the output until it works. For example:

@LOOP    LDX     #$02
@LOOP    DEX
         BNE     @LOOP
         DEY
         BNE     @LOOP

This would confuse an assembler. SourceGen already knows which @LOOP is being branched to, so it can just rename one of them to @LOOP1.

One situation where non-unique labels cause difficulty is with weak symbolic references (see next section). For example, suppose the above code then did this:

         LDA     #<@LOOP

While it's possible to make an educated guess at which @LOOP was meant, it's easy to get wrong. In situations like this, it's best to give the labels different names.

Weak Symbolic References

Symbolic references in operands are "weak references". If the named symbol exists, the reference is used. If the symbol can't be found, the operand is formatted in hex instead. They're called "weak" because failing to resolve the reference isn't considered an error.

It's important to know this when editing a project. Consider the following trivial chunk of code:

1000: 4c0310      JMP     $1003
1003: ea          NOP

When you load it into SourceGen, it will be formatted like this:

         .ADDRS  $1000
         JMP     L1003
L1003    NOP

The analyzer found the JMP operand, and created an auto label for address $1003. It then created a weak reference to "L1003" in the JMP operand.

If you edit the JMP instruction's operand to use the symbol "FOO", the results are probably not what you want:

         .ADDRS  $1000
         JMP     $1003
         NOP

This happened because you added a weak reference to "FOO" in the operand, but the label isn't defined anywhere. With no matching label found, the operand was formatted as hex. Further, because there's no longer a numeric reference to the code at $1003, SourceGen removed the L1003 auto-label.

If you set the label "FOO" on the NOP instruction, you'll see what you probably wanted:

         .ADDRS  $1000
         JMP     FOO
FOO      NOP

Of course, you don't actually need the explicit reference in the JMP instruction. If you edit the JMP operand and set the format back to Default, removing the weak symbolic reference, the code will still look the same. This is because SourceGen identified the numeric reference, and used that to find the label on the NOP instruction.

However, suppose you didn't actually want FOO as the operand label. You can create a project symbol called "BAR" with the value $1003, and then edit the operand to reference BAR instead. Your code would then look like:

BAR      .EQ     $1003
         .ADDRS  $1000
         JMP     BAR
FOO      NOP

If you change the value of BAR in the project symbol file, the operand will continue to refer to it, but with an adjustment. For example, if you changed BAR from $1003 to $1007, the code would become:

BAR      .EQ     $1007
         .ADDRS  $1000
         JMP     BAR-4
FOO      NOP

If you rename a label, all references to that label are updated. For numeric references that happens implicitly. For explicit operand references, the weak references are updated individually. (Modern IDEs call this "refactoring".)

If you remove a label, all of the numeric references to it will reference something else, probably a new auto label. Weak references to the symbol will break and be formatted as hex, but will not be removed. Similarly, removing symbols from a platform or project file will break the reference but won't modify the operands.

Parts and Adjustments

Sometimes you want to use part of a label, or adjust the value slightly. (I use "adjustment" rather than "offset" to avoid confusing it with file offsets.) Consider the following example:

1000: a910      LDA     #$10
1002: 48        PHA
1003: a906      LDA     #$06
1005: 48        PHA
1006: 60        RTS
1007: 4c3aff    JMP     $ff3a

This pushes the address of the JMP instruction ($1007) onto the stack, and jumps to it with the RTS instruction. However, RTS requires the address of the byte before the target instruction, so we actually need to push $1006.

The disassembler won't know that offset $1007 is code because nothing appears to reference it. After tagging $1007 as a code start point, the project looks like this:

         LDA      #$10
         PHA
         LDA      #$06
         PHA
         RTS

         JMP      $ff3a

We set a label called "NEXT" on the JMP instruction, and then edit the two LDA instructions to reference the high and low parts, yielding:

         .ADDRS  $1000
         LDA     #>NEXT
         PHA
         LDA     #<NEXT-1
         PHA
         RTS

NEXT     JMP     $ff3a

SourceGen will adjust label values by whatever amount is required to generate the original value. If the adjustment seems wrong, make sure you're selecting the right part of the symbol.

Different assemblers use different syntaxes to form expressions. This is particularly noticeable in 65816 code. You can choose which syntax to use on-screen from the application settings.

Automatic Use of Nearby Targets

Sometimes you want to use a symbol that doesn't match up with the operand. SourceGen tries to anticipate situations where that might be the case, and apply adjustments for you.

Suppose you have the following:

         .ADDRS  $1000
         LDA     #$00
         STA     L1010
         LDA     #$20
         STA     L1011
         LDA     #$e1
         STA     L1012
         RTS

L1010    .DD1    $00
L1011    .DD1    $00
L1012    .DD1    $00

Showing stores to three different labeled addresses is fine, but the code is actually setting up a single 24-bit address. For clarity, you'd like the output to reflect the fact that it's a single, multi-byte variable. So, if you set a label at $1010, SourceGen removes the nearby auto labels, and sets the numeric references to use your label:

         .ADDRS  $1000
         LDA     #$00
         STA     DATA
         LDA     #$20
         STA     DATA+1
         LDA     #$e1
         STA     DATA+2
         RTS

DATA     .DD1    $00
         .DD1    $00
         .DD1    $00

If you decide that you really wanted each store to have its own label, you can set labels on the other two addresses. SourceGen won't search for alternate labels if the numeric reference target has a user-defined label.

This is also used for self-modifying code. For example:

1000: a9ff      LDA     #$ff
1002: 8d0610    STA     $1006
1005: 4900      EOR     #$00

The above changes the EOR #$00 instruction to EOR #$ff. The operand target is $1006, but we can't put a label there because it's in the middle of the instruction. So SourceGen puts a label at $1005 and adjusts it:

         LDA     #$ff
         STA     L1005+1
L1005    EOR     #$00

If you really don't like the way this works, you can disable the search for nearby targets entirely from the project properties. Self-modifying code will always be adjusted because of the limitation on mid-instruction labels.

Width Disambiguation

It's possible to interpret certain instructions in multiple ways. For example, "LDA $0000" might be an absolute load from a 16-bit address, or it might be a zero-page load from an 8-bit address. Humans can infer from the fact that it was written with a 4-digit address that it's meant to be absolute, but assemblers often treat operands purely as numbers, and would just see "LDA 0". Common practice is to use the shortest instruction possible.

Every assembler seems to address the problem in a slightly different way. Some use opcode suffixes, others use operand prefixes, some allow both. You can configure how they appear in the application settings.

SourceGen will only add width disambiguators to opcodes or operands when they are needed, with one exception: the opcode suffix for long (24-bit address) operations is always applied. This is done because some assemblers require it, insisting on "LDAL" rather than "LDA" for an absolute long load, and because it can make 65816 code easier to read.

Address Regions

Simple programs are loaded at a particular address and executed there. The source code starts with a directive that tells the assembler what the initial address is, and the code and data statements that follow are placed appropriately. More complicated programs might relocate parts of themselves to other parts of memory, or be comprised of multiple "overlay" segments that, through disk I/O or bank-switching, all execute at the same address.

Consider the code in the first tutorial. It loads at $1000, copies part of itself to $2000, and transfers execution there:

                                   .ADDRS $1000
1000: a0 71                        LDY    #$71
1002: b9 17 10     L1002           LDA    SRC,y
1005: 99 00 20                     STA    MAIN,y
1008: 88                           DEY
1009: 30 09                        BMI    L1014
100b: 10 f5                        BPL    L1002

100d: 00                           .DD1   $00
100e: 68 65 6c 6c+                 .STR   "hello!"

1014: 4c 00 20     L1014           JMP    MAIN

1017:              SRC
                                   .ADDRS $2000
2000: ad 00 30     MAIN            LDA    $3000
[...]

The arrangement of this code can be viewed in a couple of ways. One way is to see it linearly: the code starts at $1000, continues to $1017, then restarts at $2000:

+000000  +- start
         |  $1000 - $1016  length=23 ($0017)
+000016  +- end (floating)

+000017  +- start 'MAIN'
         |  $2000 - $2070  length=113 ($0071)
+000087  +- end (floating)

The other way to picture it is hierarchical: the file loads fully at $1000, and has a "child" region at offset +000017 in which the address changes to $2000:

+000000  +- start
         |  $1000 - $1016  length=23 ($0017)
+000017  | +- start 'MAIN'  pre='SRC'
         | |  $2000 - $2070  length=113 ($0071)
+000087  | +- end
+000087  +- end

The latter is closer to what many assemblers expect, with a "physical" PC that starts where the file is loaded, and a "logical" or "pseudo" PC that determines how the code is generated. SourceGen supports both approaches. The only thing that would change in this example is that the nested approach allows the "SRC" label to exist. (More on this later, on the section on pre-labels.)

The real value of a hierarchical arrangement becomes apparent when the area copied out of the file is only a small part of it. For example, suppose something like:

        .ADDRS  $1000
        LDA     SUB_SRC,Y
        STA     SUB_DST,Y
        JMP     CONT

SUB_SRC
        .ADDRS  $2000
SUB_DST LDY     #$00
        [...]
        RTS
        .ADREND

CONT    LDA     #$12
        JSR     SUB_DST

In this case, a small routine is copied out of the middle of the code that lives at $1000. We want the code at CONT to pick up where things left off. If SUB_SRC is at $1009, and is 23 bytes long, then CONT should be $1020. We could output .ADDRS $1020 directly before CONT, but it's inconvenient to work with the generated code if we want to modify the subroutine (changing its length) and re-assemble it.

Fixed vs. Floating

Sometimes when disassembling code you know exactly where an address region starts and ends. Other times you know where it starts, but won't know where it stops until you've had a chance to look at the updated disassembly. In the former case you create a region with a "fixed" end point, in the latter you create one with a "floating" end point.

Address regions with fixed end points always stop in the same place. Regions with floating end points stop at the next address region boundary, which means they can change size as regions are added or removed. The end will be placed for either the start of a new region (a "sibling"), or the end of an encapsulating region (the "parent").

Regions that overlap must have a parent/child relationship. Whichever one starts last or ends first is the child. A strict ordering is necessary because a given file offset can only have one address, and if we don't know which region is the child we can't know which address to assign. Regions cannot straddle the start or end of another region, and cannot exactly overlap (have the same start and length) as another region. One consequence of these rules is that "floating" regions cannot share a start offset with another region, because their end point would be adjusted to match the end of the other region.

The arrangement of regions is particularly important when attempting to resolve an address operand (such as a JSR) to a location within the file. The process is straightforward if the address only appears once, but when overlays cause multiple parts of the file to have the same address, the operand target may be in different places depending on where the call is being made from. The algorithm for resolving addresses is described in the advanced topics section.

Isolation

Code in regions that have been relocated will usually be able to access code and data in other regions. However, sometimes code is destined to be executed in an independent address space, such as a disk drive controller, or is part of a bank-switched ROM that puts multiple regions at the same address. In such cases, you wouldn't want the address operand of, say, a JSR to resolve to a symbol in a different region.

The address resolution behavior for a given region can be modified with the "disallow inbound address resolution" and "disallow outbound address resolution" checkboxes. The former prevents other regions from searching for matches in the current region, and the latter prevents the current region from searching other regions. (The algorithm is described in the advanced topics section.)

In some rare cases it may be useful to allow resolution to work in one direction. For example, suppose ROM bank #1 has a table of JMP instructions for bank #2 that it will copy out to RAM. The table should be placed into its own address region, with outbound resolution disabled, because we don't want it to try to jump to locations in our bank #1 code. It's useful to leave inbound resolution enabled so that we can reference the table from the code that copies it to RAM.

Note this only affects automatic operand resolution. You can set operand symbols manually to any location, regardless of the isolation flags.

Non-Addressable Areas

Some files have contents that aren't actually loaded into memory addressable by the 6502. One example is a file header, such as a load address extracted by the system when reading the program into memory, or something intended to be read by an emulator. Another example is the CHR graphic data on the NES, which is loaded into an area inaccessible to the CPU.

The generated source file must recreate the original binary exactly, but we don't really want to assign an address to non-addressable data, because it should never be resolved as the target of a JSR or LDA. To handle this case, you can set a region's address to "NA". The assembler needs to have some notion of address, so the start address will be treated as zero.

Non-addressable regions cannot include executable code. You may put labels on data items, but attempting to reference them will cause a warning and will likely generate code that doesn't assemble.

It's possible to delete all address regions from a project, or edit them so that there are "holes" not covered by a region. To handle this, all projects are effectively covered by a non-addressable region that spans the entire file. Any part of the file that isn't explicitly covered by a user-specified region will be provided an auto-generated non-addressable region. Such regions don't actually exist, so attempting to edit one will actually cause a new region to be created.

Pre-Labels

The need for pre-labels was illustrated in the earlier example, where code in Tutorial1 was copied from $1017 to $2000. The fundamental issue is that offset +000017 has two addresses: $1017 and $2000. The assembler can only generate code for one. Pre-labels allow you to do the same thing you'd do in the source code, which is to add a label immediately before the address is changed.

Pre-labels are "external" symbols, similar to project symbols, because they refer to an address that is outside the file bounds. They're always treated as having global scope. However, they also behave like user labels, because they're generated as part of the instruction stream and interfere with local label references that cross them.

The address of a pre-label is determined by the parent region. Suppose you have a file with an arrangement like:

  region1 start
   ...
    region2 start
     ...
    region2 end
  region1 end

You can put a pre-label on region2, which will be the address of the byte in region1 right before the address changed. You can't put a pre-label on region1, because before region1 there was no address. Similarly:

  region1 start
   ...
  region1 end
  region2 start
   ...
  region2 end

You can't put a pre-label on region2 because its parent is non-addressable. region1's address doesn't apply, because region1 ended before the label would be issued.

Relative Addressing

It is occasionally useful to output an address region start directive that uses relative addressing instead of absolute addressing. For example, given:

        .ADDRS  $1000
        [...]
        .ADDRS  $2000

We could instead generate:

        .ADDRS  $1000
        [...]
        .ADDRS  *+$0fe9

This has no effect on the definition of the region. It only affects how the start directive is generated in the assembly source file.

The value is an offset from the current assembler program counter. If the new region is the child of a non-addressable region, a relative offset cannot be used.

Directing the Code Analyzer

Sometimes SourceGen can't automatically find the start or end of an instruction stream, or gets confused by inline data. These situations can be resolved by adding analyzer tags.

Code start point tags tell the analyzer to add the offset to the list of instruction start points. Suppose you've got a code library that begins with jump vectors, like this:

1000: 4c0910    JMP     $1009
1003: 4cef10    JMP     $10ef
1006: 4c3012    JMP     $1230
1009: 18        CLC

When opened with SourceGen, it will look like this:

         .ADDRS  $1000
         JMP     L1009

         .DD1    $4c
         .DD1    $ef
         .DD1    $10
         .DD1    $4c
         .DD1    $30
         .DD1    $12
L1009    CLC

SourceGen doesn't see any code that jumps to $1003 or $1006, so it assumes those are data. Further, the functions at those addresses may also be considered data unless some bit of code reachable from L1009 calls into them. If you tag $1003 and $1006 as code start points, you'll get better results:

         .ADDRS  $1000
         JMP     L1009
         JMP     L10ef
         JMP     L1230
L1009    CLC

Be careful that you only tag the instruction opcode byte. If you tagged each and every byte from $1003 to $1008, you would end up with a mess:

         .ADDRS  $1000
         JMP     L1009
         JMP ▼   L10ef
         BPL ▼   L1053
         JMP ▼   L1230
         BMI     L101b
L1009    CLC

The exact set of instructions shown depends on your CPU configuration. The problem is that the bytes in the middle of the instruction have been tagged as start points, so SourceGen is treating them as embedded instructions. $EF and $12 aren't valid 6502 opcodes, so they're being ignored, but $10 is BPL and $30 is BMI. Because tagging multiple consecutive bytes is rarely useful, SourceGen only applies code start tags to the first byte in a selected line.

Code stop point tags tell the analyzer when it should stop. For example, suppose address $ff00 is known to always be nonzero, and the code uses that fact to get a branch-always on the 6502:

         .ADDRS  $1000
         LDA     $ff00
         BNE     L1010
         BRK     $11

By tagging the BRK as a code stop point, you're telling the analyzer that it should stop trying to execute code when it reaches that point. (Note that this example would actually be better solved by setting a status flag override on the BNE that sets Z=0, so the code tracer will know it's a branch-always and just do the right thing.) As with code start points, code stop points should only be placed on the opcode byte. Placing a code stop point in the middle of what SourceGen believes to be instruction will have no effect.

As with code start points, only the first byte in each selected line will be tagged.

Inline data tags identify bytes as being part of the instruction stream, but not instructions. A simple example of this is the ProDOS 8 call interface on the Apple II, which looks like this:

         JSR     $bf00
         .DD1    $function
         .DD2    $address
         BCS     BAD

The three bytes following the JSR $bf00 should be tagged as inline data, so that the code analyzer skips over them and continues the analysis at the BCS instruction. You can think of these as "code skip" tags, but they're different from stop/start points, because every byte of inline data must be tagged. When applying the tag, all bytes in a selected line will be modified.

If code branches into a region that is tagged as inline data, the branch will be ignored.

Extension Scripts

Extension scripts are C# source files that are compiled and executed by SourceGen. They can be added to a project from SourceGen's runtime data directory, or can live in the directory next to the project file. They're used to generate visualizations of graphical data, and to format inline data automatically.

The inline data formatting feature can significantly reduce the tedium in certain projects. For example, suppose the code uses a string print routine that embeds a null-terminated string right after a JSR. Ordinarily you'd have to walk through the code, marking every instance by hand so the disassembler would know where the string ends and execution resumes. With an extension script, you can just pass in the print routine's label, and let the script do the formatting automatically.

To reduce the chances of a script causing problems, all scripts are executed in a sandbox with severely restricted access. Notably, nothing in the sandbox can access files, except to read files from the PluginDllCache directory.

The PluginDllCache directory lives next to the SourceGen executable, and contains all of the compiled script DLLs, as well as two pre-built application DLLs that plugins are allowed access to. The contents are persistent, to avoid recompiling the scripts every time SourceGen is launched, but may be manually deleted without harm.

More details can be found in the advanced topics section.

Data and Directive Pseudo-Opcodes

The on-screen code list shows assembler directives that are similar to what the various cross-assemblers provide. The actual directives generated for a given assembler may match exactly or be totally different. The idea is to represent the concept behind the directive, then let the code generator figure out the implementation details.

There are eight assembler directives that appear in the code list:

Every data item is represented by a pseudo-op. Some of them may represent hundreds of bytes and span multiple lines.

In addition, several pseudo-ops are defined for string constants:

You can configure the pseudo-operands to look more like what your favorite assembler uses in the Pseudo-Op tab in the application settings.

String constants start and end with delimiter characters, typically single or double quotes. You can configure the delimiters differently for each character encoding, so that it's obvious whether the text is in ASCII or PETSCII. See the Text Delimiters tab in the application settings.